6.07.2011

Where's the Discussion on Urban AR Gaming?

Image from Fast Company
Especially interesting in light of Monday's post: Fast Company reports today on Nintendo's new Wii U controller, proclaiming that "living room entertainment just got one step closer to having a true three-dimensional virtual environment." It seems implicit in this statement that the author believes video games to be the provenance of the virtual world; that to have an immersive game environment, one needs to be completely transported by interacting with a screen, rather than the screen modifying the true, four-dimensional environment that the player already exists in.

I've long found it perplexing that, while there is plenty of discussion and debate about video games, and plenty of hype around augmented reality, I very, very rarely come across any account (written, spoken, or otherwise) about augmented reality games that are simply layered over the world that we inhabit. Often, when I do, they're presented in broad strokes, as a far-off possibility: "we'll deal with that when we get there."

There have been a few notable exceptions (see: Cory Doctorow's Little Brother, Dan Hill's The Street As Platform) but on the whole, there doesn't seem to be much discourse around this subject and its enormous potential to change the way that we interact with our cities. Perhaps the technology just really seems too far off to people, though I've personally seen at least one AR application that could easily be retrofitted for geo-locative video games tomorrow in action. Or perhaps I just haven't looked hard enough; if that's the case, and you know of some great resources for reading about/discussing AR gaming (especially in urban environments), please share!

1 comment:

Anonymous said...

There's some discussion of the potential implications here:

http://maisonneuve.org/pressroom/article/2010/sep/23/attack-pixels/